
- Scenario
- Top Secret, p.146
- Deployment zones
- Quarters, p.148
- Deployment type
- Prepared Positions, p.149
- Dice
- VC 4, DZ 6, DT 4
“GR, until xpidemix move then there also can”
+1 medal each when approved, +1 more for the victor
Home base★Bonus territoryUnder attack

“GR, until xpidemix move then there also can”
+1 medal each when approved, +1 more for the victor
Commanders must sign in to enlist with a faction, issue challenges and file battle reports.
Privatewildrig0–0–01,650 pts
PrivateBOSS0–0–01,650 pts
PrivateSentinel Prime0–0–01,650 pts
SchützeOtto Von Rizzmark0–0–01,650 pts
Schützearmha0–0–01,650 pts
Private 3rd ClassCommanderKiran0–0–01,650 ptsNo commanders enlisted yet.
No victories yet. The first win takes the lead.
M10A1 Grizzly Medium Assault Walker
Percival Medium Assault Walker
DM-40 Molot Medium WalkerMost victories this campaign. Ties: fewest losses, then most battles played.
Prize15 medals for every player of the winning faction
First to hold two enemy home bases. Ties: most victories.
| # | Rank | Commander | Faction | W | D | L | Medals |
|---|---|---|---|---|---|---|---|
| 1 | Private | United States | 0 | 0 | 0 | 0 | |
| 2 | Private 3rd Class | Imperial Japan | 0 | 0 | 0 | 0 | |
| 3 | Schütze | Axis | 0 | 0 | 0 | 0 | |
| 4 | Private | United States | 0 | 0 | 0 | 0 | |
| 5 | Schütze | Axis | 0 | 0 | 0 | 0 | |
| 6 | Private | British Commonwealth | 0 | 0 | 0 | 0 |
Every approved battle earns +1 medal, and +1 more for the winner. Each medal is worth $0.50; spend them at the Quartermaster.
| Faction | Territories | Enemy bases | Deployment | W | D | L |
|---|---|---|---|---|---|---|
| British Commonwealth | 6 | 0 / 2 | 1,650 pts (1,500 + 150) | 0 | 0 | 0 |
| United States | 6 | 0 / 2 | 1,650 pts (1,500 + 150) | 0 | 0 | 0 |
| Axis | 6 | 0 / 2 | 1,650 pts (1,500 + 150) | 0 | 0 | 0 |
| Imperial Japan | 6 | 0 / 2 | 1,650 pts (1,500 + 150) | 0 | 0 | 0 |
| Soviet Bloc | 6 | 0 / 2 | 1,650 pts (1,500 + 150) | 0 | 0 | 0 |
Choose 1 of 3 medium assault walkers for the commander with the most victories this campaign (ties: fewest losses, then most battles played)
M10A1 Grizzly Medium Assault WalkerUnited States, plastic
Percival Medium Assault WalkerBritish Commonwealth, plastic
DM-40 Molot Medium WalkerSoviet BlocEach medal is worth $0.50
Medals are awarded when a battle is approved. They reset when a new campaign begins, except campaign victory medals, which carry over.
The first faction to hold two enemy home bases wins the campaign; if two qualify together, the one with more victories. 15 medals for every player of the winning faction.
One purchase. Not combined with other offers.
One purchase. Not combined with other offers.
Keep your army in a store locker for a month.
Sign in and enlist in Field HQ to earn and spend medals.
No battles fought yet.
Each faction has a home base: British Isles (British Commonwealth), Morocco (United States), Northern Germany (Axis), Iraq (Imperial Japan), Western Russia (Soviet Bloc). The first faction to hold two enemy home bases at the same time wins the campaign. A faction that loses its own home base fights on and can retake it.
1,500 Requisition Points per 6 territories held, scaled to your holdings and rounded up to the nearest 50, plus bonus points from ★ territories. The two sides are never more than 500 points apart: the bigger force is cut to the smaller force + 500.
Build your force from your faction's Konflikt '47 army list (konflikt47.com). Bolt Action units may be fielded, using the rulebook's guidance for incorporating them (p.164).
Best General (Choose 1 of 3 medium assault walkers): the commander with the most victories this campaign; ties go to fewest losses, then most battles played. Winning faction (15 medals for every player): the first faction to hold two enemy home bases; if two qualify together, the one with more victories. Every approved battle earns each player +1 medal, and the victor +1 more. Each medal is worth $0.50; spend them at the Quartermaster, one discount per purchase, not combined with other offers. Medals reset when a new campaign begins, except campaign victory medals.
New recruits can log the Field Manual's six starter missions. They do not change the map or ranks.
Rank comes from victories this campaign. Every faction climbs the same ten steps, with its own titles and insignia.
British Commonwealth
Private0 wins
Lance Corporal1 wins
Corporal2 wins
Sergeant4 wins
Staff Sergeant6 wins
Second Lieutenant9 wins
Lieutenant12 wins
Captain16 wins
Major21 wins
Colonel27 winsUnited States
Private0 wins
Corporal1 wins
Sergeant2 wins
Staff Sergeant4 wins
Master Sergeant6 wins
Lieutenant9 wins
Captain12 wins
Major16 wins
Colonel21 wins
General27 winsAxis
Schütze0 wins
Gefreiter1 wins
Unteroffizier2 wins
Unterfeldwebel4 wins
Feldwebel6 wins
Leutnant9 wins
Oberleutnant12 wins
Hauptmann16 wins
Major21 wins
Oberst27 winsImperial Japan
Private 3rd Class0 wins
Private 2nd Class1 wins
Private 1st Class2 wins
Superior Private4 wins
Lance Corporal6 wins
Second Lieutenant9 wins
Lieutenant12 wins
Captain16 wins
Major21 wins
Colonel27 winsSoviet Bloc
Krasnoarmeyets0 wins
Yefreytor1 wins
Mladshiy Serzhant2 wins
Serzhant4 wins
Starshiy Serzhant6 wins
Mladshiy Leytenant9 wins
Leytenant12 wins
Kapitan16 wins
Mayor21 wins
General-Polkovnik27 wins| Territory | Bonus | Pts | Special rule | Held by |
|---|---|---|---|---|
| British Isles | Home Front Factories | +100 | British Commonwealth | |
| Scandinavia | Heavy Water Plant | +50 | These points may only be spent on Rift units. | British Commonwealth |
| Cyrenaica | Tobruk Fortress | When defending, up to 2 units may use Hidden Deployment (rulebook p.154). | British Commonwealth | |
| Spain | Gibraltar Batteries | When attacking, roll a die before the game: on a 2+ make a Preparatory Bombardment against the enemy (rulebook p.154). | United States | |
| Morocco | Casablanca Landing Grounds | +50 | United States | |
| Northern Algeria | Port of Algiers | +100 | United States | |
| Northern Germany | Ruhr Industry | +150 | Axis | |
| Southern Germany & Austria | Rift Research Institute | One Rift unit starts the game with its Rift Die on Surging instead of Active (rulebook p.56). | Axis | |
| Turkey | The Bosporus | +50 | Imperial Japan | |
| Iraq | Kirkuk Oil Fields | +100 | These points may only be spent on vehicles. | Imperial Japan |
| Egypt | Suez Canal | Outflanking units ignore the -1 Order Test modifier when arriving (rulebook p.151). | Imperial Japan | |
| Western Russia | Moscow | One free Inexperienced infantry squad of up to 10 men (base cost only). | Soviet Bloc | |
| Ukraine | Kharkov Tank Works | +50 | Soviet Bloc | |
| Romania | Ploiesti Oil Fields | +100 | These points may only be spent on vehicles. | Soviet Bloc |