XPIDEMIX

Konflikt '47: The Mediterranean Theatre

BCBritish Isles★BCScandinavia★BCLow CountriesBCNorthern FranceBCTripolitaniaBCCyrenaica★USPortugalUSSpain★USMorocco★USNorthern Algeria★USSaharan AlgeriaUSTunisiaAXNorthern Germany★AXSouthern Germany & Austria★AXSouthern FranceAXHungary & SlovakiaAXNorthern ItalyAXSouthern Italy & SicilyIJBulgariaIJGreece & CreteIJTurkey★IJLevantIJIraq★IJEgypt★SBWestern Russia★SBUkraine★SBBaltic StatesSBPolandSBRomania★SBYugoslavia

Home base★Bonus territoryUnder attack

Active Fronts

Orders issued
ObjectiveScandinavia
Reconnaissance photo: Scandinavia
Recon · Scandinavia
Otto Von RizzmarkAxis1,650 pts
vs
wildrigBritish Commonwealth1,650 pts
Scenario
Top Secret, p.146
Deployment zones
Quarters, p.148
Deployment type
Prepared Positions, p.149
Dice
VC 4, DZ 6, DT 4

“GR, until xpidemix move then there also can”

+1 medal each when approved, +1 more for the victor

Field HQ

Order of Battle

British Commonwealth

6 territories · 0–0–0Home base: British Isles
Next game1,650 pts1,500 for 6 territories + 150 bonus. Capped at the opponent's total + 500.
  • ★ Home Front Factories British Isles +100 pts
  • ★ Heavy Water Plant Scandinavia +50 pts
    These points may only be spent on Rift units.
  • ★ Tobruk Fortress Cyrenaica
    When defending, up to 2 units may use Hidden Deployment (rulebook p.154).
  1. Private Privatewildrig0–0–01,650 pts

United States

6 territories · 0–0–0Home base: Morocco
Next game1,650 pts1,500 for 6 territories + 150 bonus. Capped at the opponent's total + 500.
  • ★ Gibraltar Batteries Spain
    When attacking, roll a die before the game: on a 2+ make a Preparatory Bombardment against the enemy (rulebook p.154).
  • ★ Casablanca Landing Grounds Morocco +50 pts
  • ★ Port of Algiers Northern Algeria +100 pts
  1. Private PrivateBOSS0–0–01,650 pts
  2. Private PrivateSentinel Prime0–0–01,650 pts

Axis

6 territories · 0–0–0Home base: Northern Germany
Next game1,650 pts1,500 for 6 territories + 150 bonus. Capped at the opponent's total + 500.
  • ★ Ruhr Industry Northern Germany +150 pts
  • ★ Rift Research Institute Southern Germany & Austria
    One Rift unit starts the game with its Rift Die on Surging instead of Active (rulebook p.56).
  1. Schütze SchützeOtto Von Rizzmark0–0–01,650 pts
  2. Schütze Schützearmha0–0–01,650 pts

Imperial Japan

6 territories · 0–0–0Home base: Iraq
Next game1,650 pts1,500 for 6 territories + 150 bonus. Capped at the opponent's total + 500.
  • ★ The Bosporus Turkey +50 pts
  • ★ Kirkuk Oil Fields Iraq +100 pts
    These points may only be spent on vehicles.
  • ★ Suez Canal Egypt
    Outflanking units ignore the -1 Order Test modifier when arriving (rulebook p.151).
  1. Private 3rd Class Private 3rd ClassCommanderKiran0–0–01,650 pts

Soviet Bloc

6 territories · 0–0–0Home base: Western Russia
Next game1,650 pts1,500 for 6 territories + 150 bonus. Capped at the opponent's total + 500.
  • ★ Moscow Western Russia
    One free Inexperienced infantry squad of up to 10 men (base cost only).
  • ★ Kharkov Tank Works Ukraine +50 pts
  • ★ Ploiesti Oil Fields Romania +100 pts
    These points may only be spent on vehicles.

No commanders enlisted yet.

Roll of Honour

Leading for Best General

No victories yet. The first win takes the lead.

PrizeChoose 1 of 3 medium assault walkers
  • M10A1 Grizzly Medium Assault WalkerM10A1 Grizzly Medium Assault Walker
  • Percival Medium Assault WalkerPercival Medium Assault Walker
  • DM-40 Molot Medium WalkerDM-40 Molot Medium Walker

Most victories this campaign. Ties: fewest losses, then most battles played.

Leading the campaign
British Commonwealth0 of 2 enemy home bases · 0 victories · 6 territories

Prize15 medals for every player of the winning faction

First to hold two enemy home bases. Ties: most victories.

Commanders

#RankCommanderFactionWDLMedals
1Private PrivateBOSSUnited States0000
2Private 3rd Class Private 3rd ClassCommanderKiranImperial Japan0000
3Schütze SchützeOtto Von RizzmarkAxis0000
4Private PrivateSentinel PrimeUnited States0000
5Schütze SchützearmhaAxis0000
6Private PrivatewildrigBritish Commonwealth0000

Every approved battle earns +1 medal, and +1 more for the winner. Each medal is worth $0.50; spend them at the Quartermaster.

Faction race

FactionTerritoriesEnemy basesDeploymentWDL
British Commonwealth60 / 21,650 pts (1,500 + 150)000
United States60 / 21,650 pts (1,500 + 150)000
Axis60 / 21,650 pts (1,500 + 150)000
Imperial Japan60 / 21,650 pts (1,500 + 150)000
Soviet Bloc60 / 21,650 pts (1,500 + 150)000

Quartermaster

Grand prize: Best General

Choose 1 of 3 medium assault walkers for the commander with the most victories this campaign (ties: fewest losses, then most battles played)

  • M10A1 Grizzly Medium Assault WalkerM10A1 Grizzly Medium Assault WalkerUnited States, plastic
  • Percival Medium Assault WalkerPercival Medium Assault WalkerBritish Commonwealth, plastic
  • DM-40 Molot Medium WalkerDM-40 Molot Medium WalkerSoviet Bloc
Earn medals
  • +1Every campaign battle you play
  • +1Extra for every victory
  • +15Every player of the faction that wins the campaign

Each medal is worth $0.50

Medals are awarded when a battle is approved. They reset when a new campaign begins, except campaign victory medals, which carry over.

Faction victory

The first faction to hold two enemy home bases wins the campaign; if two qualify together, the one with more victories. 15 medals for every player of the winning faction.

Requisition rewards

12medals
10% off your next purchase$6.00 in medals

One purchase. Not combined with other offers.

15medals
15% off your next purchase$7.50 in medals

One purchase. Not combined with other offers.

15medals
1 month free locker use$7.50 in medals

Keep your army in a store locker for a month.

Sign in and enlist in Field HQ to earn and spend medals.

Battle Log

No battles fought yet.

Campaign Rules

Standing orders

Victory

Each faction has a home base: British Isles (British Commonwealth), Morocco (United States), Northern Germany (Axis), Iraq (Imperial Japan), Western Russia (Soviet Bloc). The first faction to hold two enemy home bases at the same time wins the campaign. A faction that loses its own home base fights on and can retake it.

Deployment points

1,500 Requisition Points per 6 territories held, scaled to your holdings and rounded up to the nearest 50, plus bonus points from ★ territories. The two sides are never more than 500 points apart: the bigger force is cut to the smaller force + 500.

Fighting a battle

  1. Challenge. Pick an enemy territory that borders your lines, and an enemy commander. You are the Attacker. One open challenge per player, and one battle per territory at a time.
  2. Scenario. The site rolls the Battle Scenario from the rulebook (pp.144–149): Victory Conditions, Deployment Zones and Deployment Type. No re-rolls. Attacks on a home base are always Point Defence (Story Scenario 3, p.158) with the home faction defending.
  3. Play the game with the points shown on the challenge.
  4. Report. Either player files the result (VP, objectives or outcome, as the scenario requires) with a short report and an optional photo.
  5. Confirm. The other player confirms or disputes. Unconfirmed reports go to the admin after 7 days.
  6. Approval. The campaign admin approves. An Attacker victory takes the territory; a Defender victory or a draw leaves it where it is.

Forces

Build your force from your faction's Konflikt '47 army list (konflikt47.com). Bolt Action units may be fielded, using the rulebook's guidance for incorporating them (p.164).

Prizes and medals

Best General (Choose 1 of 3 medium assault walkers): the commander with the most victories this campaign; ties go to fewest losses, then most battles played. Winning faction (15 medals for every player): the first faction to hold two enemy home bases; if two qualify together, the one with more victories. Every approved battle earns each player +1 medal, and the victor +1 more. Each medal is worth $0.50; spend them at the Quartermaster, one discount per purchase, not combined with other offers. Medals reset when a new campaign begins, except campaign victory medals.

Boot camp

New recruits can log the Field Manual's six starter missions. They do not change the map or ranks.

Ranks

Rank comes from victories this campaign. Every faction climbs the same ten steps, with its own titles and insignia.

British Commonwealth

  • PrivatePrivate0 wins
  • Lance CorporalLance Corporal1 wins
  • CorporalCorporal2 wins
  • SergeantSergeant4 wins
  • Staff SergeantStaff Sergeant6 wins
  • Second LieutenantSecond Lieutenant9 wins
  • LieutenantLieutenant12 wins
  • CaptainCaptain16 wins
  • MajorMajor21 wins
  • ColonelColonel27 wins

United States

  • PrivatePrivate0 wins
  • CorporalCorporal1 wins
  • SergeantSergeant2 wins
  • Staff SergeantStaff Sergeant4 wins
  • Master SergeantMaster Sergeant6 wins
  • LieutenantLieutenant9 wins
  • CaptainCaptain12 wins
  • MajorMajor16 wins
  • ColonelColonel21 wins
  • GeneralGeneral27 wins

Axis

  • SchützeSchütze0 wins
  • GefreiterGefreiter1 wins
  • UnteroffizierUnteroffizier2 wins
  • UnterfeldwebelUnterfeldwebel4 wins
  • FeldwebelFeldwebel6 wins
  • LeutnantLeutnant9 wins
  • OberleutnantOberleutnant12 wins
  • HauptmannHauptmann16 wins
  • MajorMajor21 wins
  • OberstOberst27 wins

Imperial Japan

  • Private 3rd ClassPrivate 3rd Class0 wins
  • Private 2nd ClassPrivate 2nd Class1 wins
  • Private 1st ClassPrivate 1st Class2 wins
  • Superior PrivateSuperior Private4 wins
  • Lance CorporalLance Corporal6 wins
  • Second LieutenantSecond Lieutenant9 wins
  • LieutenantLieutenant12 wins
  • CaptainCaptain16 wins
  • MajorMajor21 wins
  • ColonelColonel27 wins

Soviet Bloc

  • KrasnoarmeyetsKrasnoarmeyets0 wins
  • YefreytorYefreytor1 wins
  • Mladshiy SerzhantMladshiy Serzhant2 wins
  • SerzhantSerzhant4 wins
  • Starshiy SerzhantStarshiy Serzhant6 wins
  • Mladshiy LeytenantMladshiy Leytenant9 wins
  • LeytenantLeytenant12 wins
  • KapitanKapitan16 wins
  • MayorMayor21 wins
  • General-PolkovnikGeneral-Polkovnik27 wins
TerritoryBonusPtsSpecial ruleHeld by
British IslesHome Front Factories+100British Commonwealth
ScandinaviaHeavy Water Plant+50These points may only be spent on Rift units.British Commonwealth
CyrenaicaTobruk FortressWhen defending, up to 2 units may use Hidden Deployment (rulebook p.154).British Commonwealth
SpainGibraltar BatteriesWhen attacking, roll a die before the game: on a 2+ make a Preparatory Bombardment against the enemy (rulebook p.154).United States
MoroccoCasablanca Landing Grounds+50United States
Northern AlgeriaPort of Algiers+100United States
Northern GermanyRuhr Industry+150Axis
Southern Germany & AustriaRift Research InstituteOne Rift unit starts the game with its Rift Die on Surging instead of Active (rulebook p.56).Axis
TurkeyThe Bosporus+50Imperial Japan
IraqKirkuk Oil Fields+100These points may only be spent on vehicles.Imperial Japan
EgyptSuez CanalOutflanking units ignore the -1 Order Test modifier when arriving (rulebook p.151).Imperial Japan
Western RussiaMoscowOne free Inexperienced infantry squad of up to 10 men (base cost only).Soviet Bloc
UkraineKharkov Tank Works+50Soviet Bloc
RomaniaPloiesti Oil Fields+100These points may only be spent on vehicles.Soviet Bloc